XPlor/libs/xassets/xfxspawndef.cpp

28 lines
480 B
C++

#include "xfxspawndef.h"
XFxSpawnDef::XFxSpawnDef()
: XAsset()
, mLooping()
, mOneShot()
{
SetName("Spawn Definition");
}
XFxSpawnDef::~XFxSpawnDef()
{
}
void XFxSpawnDef::Clear()
{
mLooping.Clear();
mOneShot.Clear();
}
void XFxSpawnDef::ParseData(XDataStream *aStream)
{
// TODO: Determine when to parse one shot instead
// Shouldn't affect general asset parsing though
mLooping.ParseData(aStream);
}