33 lines
631 B
C++
33 lines
631 B
C++
#include "xeffectdefref.h"
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#include "xeffectdef.h"
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XEffectDefRef::XEffectDefRef()
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: XAsset()
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, mHandle(new XEffectDef())
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, mName()
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{
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SetName("Effect Definition Reference");
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}
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XEffectDefRef::~XEffectDefRef()
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{
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delete mHandle;
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}
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void XEffectDefRef::ParseData(XDataStream *aStream)
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{
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mName.ParsePtr(aStream);
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if (mName.GetPtr() && mName.GetPtr() != -1)
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{
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qDebug() << "DB_FindXAssetHeader(0x1A, " << mName.GetPtr() << ", v1)";
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// TODO: Find asset/asset header
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// Shouldn't affect parsing
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}
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}
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void XEffectDefRef::Clear()
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{
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mHandle->Clear();
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mName.Clear();
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}
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