47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#include "zonefile_cod4_pc.h"
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ZoneFile_COD4_PC::ZoneFile_COD4_PC()
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: ZoneFile()
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{
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pSetType(0, ASSET_TYPE_XMODELPIECES);
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pSetType(1, ASSET_TYPE_PHYSPRESET);
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pSetType(2, ASSET_TYPE_XANIMPARTS);
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pSetType(3, ASSET_TYPE_XMODEL);
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pSetType(4, ASSET_TYPE_MATERIAL);
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pSetType(5, ASSET_TYPE_TECHNIQUE_SET);
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pSetType(6, ASSET_TYPE_IMAGE);
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pSetType(7, ASSET_TYPE_PIXELSHADER);
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pSetType(8, ASSET_TYPE_SOUND_CURVE);
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pSetType(9, ASSET_TYPE_LOADED_SOUND);
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pSetType(0xA, ASSET_TYPE_COL_MAP_MP);
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pSetType(0xB, ASSET_TYPE_COL_MAP_SP);
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pSetType(0xC, ASSET_TYPE_COM_MAP);
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pSetType(0xD, ASSET_TYPE_GAME_MAP_SP);
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pSetType(0xE, ASSET_TYPE_GAME_MAP_MP);
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pSetType(0xF, ASSET_TYPE_MAP_ENTS);
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pSetType(0x10, ASSET_TYPE_GFX_MAP);
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pSetType(0x11, ASSET_TYPE_LIGHT_DEF);
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pSetType(0x12, ASSET_TYPE_UI_MAP);
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pSetType(0x13, ASSET_TYPE_FONT);
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pSetType(0x14, ASSET_TYPE_MENULIST);
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pSetType(0x15, ASSET_TYPE_MENU);
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pSetType(0x16, ASSET_TYPE_LOCALIZE_ENTRY);
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pSetType(0x17, ASSET_TYPE_WEAPON);
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pSetType(0x18, ASSET_TYPE_SNDDRIVER_GLOBALS);
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pSetType(0x19, ASSET_TYPE_IMPACT_FX);
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pSetType(0x1A, ASSET_TYPE_AITYPE);
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pSetType(0x1B, ASSET_TYPE_MPTYPE);
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pSetType(0x1C, ASSET_TYPE_CHARACTER);
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pSetType(0x1D, ASSET_TYPE_XMODELALIAS);
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pSetType(0x1F, ASSET_TYPE_RAWFILE);
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pSetType(0x20, ASSET_TYPE_STRINGTABLE);
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}
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ZoneFile_COD4_PC::~ZoneFile_COD4_PC() {
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}
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bool ZoneFile_COD4_PC::Load(const QByteArray aFileData) {
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return ZoneFile::Load(aFileData);
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}
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