XPlor/libs/fastfile/fastfile_cod5.cpp
2025-04-04 20:36:58 -04:00

89 lines
2.3 KiB
C++

#include "fastfile_cod5.h"
#include "zonefile_cod5.h"
#include "utils.h"
#include "compression.h"
#include "statusbarmanager.h"
#include <QFile>
#include <QDebug>
FastFile_COD5::FastFile_COD5() {
}
FastFile_COD5::~FastFile_COD5() {
}
QByteArray FastFile_COD5::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD5::Load(const QString aFilePath) {
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000);
if (aFilePath.isEmpty()) {
return false;
}
// Check fastfile can be read
QFile *file = new QFile(aFilePath);
if (!file->open(QIODevice::ReadOnly)) {
qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
return false;
}
// Decompress fastfile and close
const QString fastFileStem = aFilePath.section("/", -1, -1);
SetStem(fastFileStem);
if (!Load(file->readAll())) {
qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
return false;
}
file->close();
// Open zone file after decompressing ff and writing
return true;
}
bool FastFile_COD5::Load(const QByteArray aData) {
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Parse header values.
SetCompany(pParseFFCompany(&fastFileStream));
SetType(pParseFFFileType(&fastFileStream));
SetSignage(pParseFFSignage(&fastFileStream));
SetMagic(pParseFFMagic(&fastFileStream));
quint32 version = pParseFFVersion(&fastFileStream);
SetVersion(version);
const QString platformStr = pCalculateFFPlatform(version);
SetPlatform(platformStr);
SetGame("COD5");
// For COD5, simply decompress from offset 12.
decompressedData = Compression::DecompressZLIB(aData.mid(12));
Utils::ExportData(GetStem() + ".zone", decompressedData);
FF_PLATFORM platform = FF_PLATFORM_NONE;
if (platformStr == "PC") {
platform = FF_PLATFORM_PC;
} else if (platformStr == "360") {
platform = FF_PLATFORM_XBOX;
}
ZoneFile_COD5 zoneFile;
zoneFile.SetStem(GetStem());
zoneFile.Load(decompressedData, platform);
SetZoneFile(std::make_shared<ZoneFile_COD5>(zoneFile));
return true;
}