Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
11 lines
252 B
Plaintext
11 lines
252 B
Plaintext
type gfxlightimage [display="GFX Light Image"]
|
|
{
|
|
i32 image_ptr [ui, readonly, display="Image Ptr"];
|
|
u8 sampler_state [ui, readonly, display="Sampler State"];
|
|
skip(3); // padding
|
|
|
|
if (image_ptr == -1) {
|
|
image = parse_here("image");
|
|
}
|
|
}
|