28 lines
414 B
C++
28 lines
414 B
C++
#include "xgameworldmp.h"
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#include "xstring.h"
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XGameWorldMp::XGameWorldMp()
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: XAsset()
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, mName()
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{
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SetType(ASSET_TYPE_GAMEWORLD_MP);
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SetName("GameWorld MP");
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}
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XGameWorldMp::~XGameWorldMp()
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{
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}
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void XGameWorldMp::ParseData(QDataStream *aStream) {
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// Parse the name string
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if (GetPtr() == -1) {
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mName.ParsePtr(aStream);
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}
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}
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void XGameWorldMp::Clear()
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{
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mName.Clear();
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}
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