XPlor/zfparser.h

524 lines
17 KiB
C++

#ifndef ZFPARSER_H
#define ZFPARSER_H
#include "qtypes.h"
#include "utils.h"
#include "structs.h"
#include <QString>
#include <QDebug>
#include <QDataStream>
class ZoneFileParser {
public:
static ZoneFile ParseZoneHeader(QDataStream *aZoneFileStream) {
ZoneFile result;
result.size = ParseZoneSize(aZoneFileStream);
ParseZoneUnknownsA(aZoneFileStream);
result.tagCount = ParseZoneTagCount(aZoneFileStream);
ParseZoneUnknownsB(aZoneFileStream);
result.recordCount = ParseZoneRecordCount(aZoneFileStream);
if (result.tagCount) {
ParseZoneUnknownsC(aZoneFileStream);
result.tags = ParseZoneTags(aZoneFileStream, result.tagCount);
} else {
aZoneFileStream->skipRawData(4);
}
return result;
}
static quint32 ParseZoneSize(QDataStream *aZoneFileStream) {
quint32 zoneFileSize;
*aZoneFileStream >> zoneFileSize;
if (zoneFileSize <= 0) {
qDebug() << "Tried to open empty zone file!";
exit(-1);
}
zoneFileSize += 36;
return zoneFileSize;
}
/*
ParseZoneUnknownsA()
Parses the 1st section of unknowns as hex vals and uint32s
*/
static void ParseZoneUnknownsA(QDataStream *aZoneFileStream) {
// Byte 4-7, 8-11, 12-15: unknown
QByteArray unknown1(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown1.data(), 4);
QByteArray unknown2(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown2.data(), 4);
QByteArray unknown3(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown3.data(), 4);
// Byte 16-19, 20-23: empty/unknown
QByteArray unknown4(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown4.data(), 4);
QByteArray unknown5(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown5.data(), 4);
// Byte 24-27: somehow related to the filesize, but smaller value
QByteArray unknown6(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown6.data(), 4);
// Byte 28-31, 32-35: unknown
QByteArray unknown7(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown7.data(), 4);
QByteArray unknown8(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown8.data(), 4);
}
/*
ParseZoneTagCount()
Parses the number of string tags in the zone index
*/
static quint32 ParseZoneTagCount(QDataStream *aZoneFileStream) {
quint32 tagCount;
*aZoneFileStream >> tagCount;
return tagCount;
}
/*
ParseZoneRecordCount()
Parses the number of records in the zone index
*/
static quint32 ParseZoneRecordCount(QDataStream *aZoneFileStream) {
quint32 recordCount;
*aZoneFileStream >> recordCount;
return recordCount;
}
/*
ParseZoneUnknownsB()
Parses the 2nd section of unknowns as hex vals and uint32s
*/
static void ParseZoneUnknownsB(QDataStream *aZoneFileStream) {
// Byte 44-47: Unknown/empty?
QByteArray unknown9(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown9.data(), 4);
}
/*
ParseZoneUnknownsC()
Parses the 3rd section of unknowns as hex vals and uint32s
*/
static void ParseZoneUnknownsC(QDataStream *aZoneFileStream) {
// Byte 40-43: Unknown/empty?
QByteArray unknown10(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown10.data(), 4);
// Byte 44-47: Unknown/empty?
QByteArray unknown11(4, Qt::Uninitialized);
aZoneFileStream->readRawData(unknown11.data(), 4);
}
/*
ParseZoneTags()
Parses the string tags ate the start of zone file
*/
static QStringList ParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) {
QStringList tags;
// Byte 48-51: Repeated separators? ÿÿÿÿ x i
aZoneFileStream->skipRawData(4 * (tagCount - 1));
// Parse tags/strings before index
QString zoneTag;
char zoneTagChar;
for (quint32 i = 0; i < tagCount - 1; i++) {
*aZoneFileStream >> zoneTagChar;
while (zoneTagChar != 0) {
zoneTag += zoneTagChar;
*aZoneFileStream >> zoneTagChar;
}
tags << zoneTag;
zoneTag.clear();
}
return tags;
}
/*
ParseZoneIndex()
Parse the binary zone index data and populate table
*/
static QStringList ParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) {
QStringList result;
// Don't parse if no records
if (!recordCount) { return result; }
// Track past assets and counts
QString lastAssetType = "";
// Parse index & map found asset types
for (quint32 i = 0; i < recordCount; i++) {
// Skip record start
QByteArray rawAssetType(4, Qt::Uninitialized);
aZoneFileStream->readRawData(rawAssetType.data(), 4);
result << rawAssetType.toHex();
// Skip separator
aZoneFileStream->skipRawData(4);
}
return result;
}
static AssetMap ParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) {
AssetMap result;
for (int i = 0; i < assetOrder.size(); i++) {
const QString typeHex = assetOrder[i];
const QString typeStr = Utils::AssetTypeToString(typeHex);
if (typeStr == "LOCAL STRING") { // localized string asset
result.localStrings << ParseAsset_LocalString(aZoneFileStream);
} else if (typeStr == "RAW FILE") { // gsc
result.rawFiles << ParseAsset_RawFile(aZoneFileStream);
} else if (typeStr == "PHYS PRESET") { // physpreset
ParseAsset_PhysPreset(aZoneFileStream);
} else if (typeStr == "MODEL") { // xmodel
ParseAsset_Model(aZoneFileStream);
} else if (typeStr == "MATERIAL") { // material
ParseAsset_Material(aZoneFileStream);
} else if (typeStr == "SHADER") { // pixelshader
ParseAsset_PixelShader(aZoneFileStream);
} else if (typeStr == "TECH SET") { // techset include
result.techSets << ParseAsset_TechSet(aZoneFileStream);
} else if (typeStr == "IMAGE") { // image
ParseAsset_Image(aZoneFileStream);
} else if (typeStr == "SOUND") { // loaded_sound
ParseAsset_LoadedSound(aZoneFileStream);
} else if (typeStr == "COLLISION MAP") { // col_map_mp
ParseAsset_ColMapMP(aZoneFileStream);
} else if (typeStr == "MP MAP") { // game_map_sp
ParseAsset_GameMapSP(aZoneFileStream);
} else if (typeStr == "SP MAP") { // game_map_mp
ParseAsset_GameMapMP(aZoneFileStream);
} else if (typeStr == "LIGHT DEF") { // lightdef
ParseAsset_LightDef(aZoneFileStream);
} else if (typeStr == "UI MAP") { // ui_map
ParseAsset_UIMap(aZoneFileStream);
} else if (typeStr == "SND DRIVER GLOBALS") { // snddriverglobals
ParseAsset_SNDDriverGlobals(aZoneFileStream);
} else if (typeStr == "AI TYPE") { // aitype
ParseAsset_AIType(aZoneFileStream);
} else if (typeStr == "EFFECT") { // aitype
ParseAsset_FX(aZoneFileStream);
} else if (typeStr == "ANIMATION") { // aitype
result.animations << ParseAsset_Animation(aZoneFileStream);
} else if (typeStr == "STRING TABLE") { // string_table
result.stringTables << ParseAsset_StringTable(aZoneFileStream);
} else if (typeStr == "MENU") { // string_table
ParseAsset_MenuFile(aZoneFileStream);
} else if (typeStr == "WEAPON") { // string_table
ParseAsset_Weapon(aZoneFileStream);
} else if (typeStr == "D3DBSP DUMP") { // string_table
ParseAsset_D3DBSP(aZoneFileStream);
} else if (typeStr != "UNKNOWN") {
qDebug() << "Found bad asset type!" << typeStr;
}
}
return result;
}
static LocalString ParseAsset_LocalString(QDataStream *aZoneFileStream) {
LocalString result;
// Skip separator
aZoneFileStream->skipRawData(8);
// Parse local string asset contents
QString localStr;
char localStrChar;
*aZoneFileStream >> localStrChar;
while (localStrChar != 0) {
result.string += localStrChar;
*aZoneFileStream >> localStrChar;
}
// Parse rawfile name
QString aliasName;
char aliasNameChar;
*aZoneFileStream >> aliasNameChar;
while (aliasNameChar != 0) {
result.alias += aliasNameChar;
*aZoneFileStream >> aliasNameChar;
}
return result;
}
static RawFile ParseAsset_RawFile(QDataStream *aZoneFileStream) {
RawFile result;
// Skip start separator FF FF FF FF (pointer?)
aZoneFileStream->skipRawData(4);
*aZoneFileStream >> result.length;
// Skip unknown 4 byte data
aZoneFileStream->skipRawData(4);
// Parse rawfile path
char scriptPathChar;
*aZoneFileStream >> scriptPathChar;
while (scriptPathChar != 0) {
result.path += scriptPathChar;
*aZoneFileStream >> scriptPathChar;
}
result.path.replace(",", "");
const QStringList pathParts = result.path.split('/');
if (pathParts.size() == 0) {
qDebug() << "Failed to parse ff path! " << result.path;
exit(-1);
}
// Parse gsc contents
char rawFileContentsChar;
*aZoneFileStream >> rawFileContentsChar;
while (rawFileContentsChar != 0 && rawFileContentsChar != -1) {
result.contents += rawFileContentsChar;
*aZoneFileStream >> rawFileContentsChar;
}
return result;
}
static void ParseAsset_PhysPreset(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_Model(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_Material(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_PixelShader(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static TechSet ParseAsset_TechSet(QDataStream *aZoneFileStream) {
TechSet result;
aZoneFileStream->skipRawData(4);
// Parse techset name
char techSetNameChar;
*aZoneFileStream >> techSetNameChar;
while (techSetNameChar == 0) {
*aZoneFileStream >> techSetNameChar;
}
while (techSetNameChar != 0) {
result.name += techSetNameChar;
*aZoneFileStream >> techSetNameChar;
}
result.name.replace(",", "");
return result;
}
static void ParseAsset_Image(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_LoadedSound(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_ColMapMP(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_GameMapSP(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_GameMapMP(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_LightDef(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_UIMap(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_AIType(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_FX(QDataStream *aZoneFileStream) {
Q_UNUSED(aZoneFileStream);
}
static Animation ParseAsset_Animation(QDataStream *aZoneFileStream) {
Animation result;
aZoneFileStream->skipRawData(4);
*aZoneFileStream
>> result.dataByteCount
>> result.dataShortCount
>> result.dataIntCount
>> result.randomDataByteCount
>> result.randomDataIntCount
>> result.numframes
>> result.isLooped
>> result.isDelta
>> result.noneRotatedBoneCount
>> result.twoDRotatedBoneCount
>> result.normalRotatedBoneCount
>> result.twoDStaticRotatedBoneCount
>> result.normalStaticRotatedBoneCount
>> result.normalTranslatedBoneCount
>> result.preciseTranslatedBoneCount
>> result.staticTranslatedBoneCount
>> result.noneTranslatedBoneCount
>> result.totalBoneCount
>> result.otherBoneCount1
>> result.otherBoneCount2
>> result.notifyCount
>> result.assetType
>> result.pad
>> result.randomDataShortCount
>> result.indexCount
>> result.frameRate
>> result.frequency
>> result.boneIDsPtr
>> result.dataBytePtr
>> result.dataShortPtr
>> result.dataIntPtr
>> result.randomDataShortPtr
>> result.randomDataBytePtr
>> result.randomDataIntPtr
>> result.longIndiciesPtr
>> result.notificationsPtr
>> result.deltaPartsPtr;
// Read in x_anim file name
QString xAnimName;
char xAnimNameChar;
*aZoneFileStream >> xAnimNameChar;
while (xAnimNameChar != 0) {
result.name += xAnimNameChar;
*aZoneFileStream >> xAnimNameChar;
}
// Parse x_anim index header
QVector<quint8> sectionLengths;
for (int i = 0; i < result.numframes; i++) {
quint8 sectionlength;
*aZoneFileStream >> sectionlength;
sectionLengths.push_back(sectionlength);
// Skip padding
aZoneFileStream->skipRawData(1);
}
// Skip unknown section
aZoneFileStream->skipRawData(2 * 8);
return result;
}
static void ParseAsset_MenuFile(QDataStream *aZoneFileStream) {
//MENU_FILE
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_Weapon(QDataStream *aZoneFileStream) {
//WEAPON_FILE
Q_UNUSED(aZoneFileStream);
}
static void ParseAsset_D3DBSP(QDataStream *aZoneFileStream) {
//D3DBSP_DUMP
Q_UNUSED(aZoneFileStream);
}
static StringTable ParseAsset_StringTable(QDataStream *aZoneFileStream) {
StringTable result;
aZoneFileStream->skipRawData(4);
*aZoneFileStream
>> result.columnCount
>> result.rowCount;
// Todo fix this
result.columnCount = 0;
result.rowCount = 0;
aZoneFileStream->skipRawData(4);
QString stringTableName;
char stringTableNameChar;
*aZoneFileStream >> stringTableNameChar;
while (stringTableNameChar != 0) {
result.name += stringTableNameChar;
*aZoneFileStream >> stringTableNameChar;
}
QVector<QString> tablePointers = QVector<QString>();
for (quint32 i = 0; i < result.rowCount; i++) {
QByteArray pointerData(4, Qt::Uninitialized);
aZoneFileStream->readRawData(pointerData.data(), 4);
tablePointers.push_back(pointerData.toHex());
aZoneFileStream->skipRawData(4);
}
for (const QString &pointerAddr : tablePointers) {
QString leadingContent = "";
if (pointerAddr == "FFFFFFFF") {
char leadingContentChar;
*aZoneFileStream >> leadingContentChar;
while (leadingContentChar != 0) {
leadingContent += leadingContentChar;
*aZoneFileStream >> leadingContentChar;
}
} else {
leadingContent = pointerAddr;
}
QString content;
char contentChar;
*aZoneFileStream >> contentChar;
while (contentChar != 0) {
content += contentChar;
*aZoneFileStream >> contentChar;
}
QPair<QString, QString> tableEntry = QPair<QString, QString>();
tableEntry.first = leadingContent;
tableEntry.second = content;
//if (!mStrTableMap.contains(stringTableName)) {
// mStrTableMap[stringTableName] = QVector<QPair<QString, QString>>();
//}
//mStrTableMap[stringTableName].push_back(tableEntry);
}
return result;
}
};
#endif // ZFPARSER_H