47 lines
889 B
C++
47 lines
889 B
C++
#include "xdobjanimmat.h"
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XDObjAnimMat::XDObjAnimMat()
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: XAsset()
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, mQuat(4)
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, mTrans(3)
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, mTransWeight(0)
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{
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SetName("Object Animation Map");
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}
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XDObjAnimMat::~XDObjAnimMat()
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{
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}
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void XDObjAnimMat::ParseData(XDataStream *aStream)
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{
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if (GetPtr() == -1)
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{
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for (int i = 0; i < 4; i++)
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{
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quint32 rawQuat;
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*aStream >> rawQuat;
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memcpy(&mQuat[i], &rawQuat, sizeof(mQuat[i]));
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}
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for (int i = 0; i < 3; i++)
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{
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quint32 rawTrans;
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*aStream >> rawTrans;
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memcpy(&mTrans[i], &rawTrans, sizeof(mTrans[i]));
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}
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quint32 rawTransWeight;
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*aStream >> rawTransWeight;
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memcpy(&mTransWeight, &rawTransWeight, sizeof(mTransWeight));
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}
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}
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void XDObjAnimMat::Clear()
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{
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mQuat.clear();
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mTrans.clear();
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mTransWeight = 0;
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}
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