This commit updates the data parsing logic within the XAudioPacketAligned class. Specifically, it uses `ParseInt32` and `ParseInt8` instead of direct data stream reading, improving type safety and ensuring correct data handling during parsing.
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "xaudiopacketaligned.h"
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XAudioPacketAligned::XAudioPacketAligned()
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: XAsset()
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, mBuffer()
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, mBufferSize(0)
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, mLoopCount(0)
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, aXmaLoop()
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, mContext()
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{
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SetName("Audio Packet Aligned");
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}
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XAudioPacketAligned::~XAudioPacketAligned()
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{
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}
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void XAudioPacketAligned::ParseData(XDataStream *aStream)
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{
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qint32 bufferPtr = aStream->ParseInt32(QString("%1 buffer ptr").arg(GetName()));
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mBufferSize = aStream->ParseUInt32(QString("%1 buffer size").arg(GetName()));
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mLoopCount = aStream->ParseUInt32(QString("%1 loop count").arg(GetName()));
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for (int i = 0; i < 6; i++)
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{
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XAudioXmaLoopRegion loop;
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loop.ParseData(aStream);
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}
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qint32 contextPtr = aStream->ParseInt32(QString("%1 context ptr").arg(GetName()));
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if (bufferPtr)
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{
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aStream->readRawData(mBuffer.data(), mBufferSize);
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}
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if (contextPtr)
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{
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mContext = aStream->ParseInt8(QString("%1 context").arg(GetName()));
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}
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}
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void XAudioPacketAligned::Clear()
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{
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mBuffer.clear();
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mBufferSize = 0;
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mLoopCount = 0;
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aXmaLoop.clear();
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mContext = '\0';
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}
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