28 lines
346 B
C++
28 lines
346 B
C++
#include "xd3dbasetexture.h"
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XD3DBaseTexture::XD3DBaseTexture()
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: XAsset()
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, mMipFlush(0)
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, mFormat()
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, mResource()
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{
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}
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XD3DBaseTexture::~XD3DBaseTexture()
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{
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}
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void XD3DBaseTexture::ParseData(QDataStream *aStream)
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{
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}
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void XD3DBaseTexture::Clear()
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{
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mMipFlush = 0;
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mFormat.Clear();
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mResource.Clear();
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}
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