- Enhanced chunk parsing - Improved structure definitions 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
32 lines
1018 B
Plaintext
32 lines
1018 B
Plaintext
// TXET - Texture Reference Chunk (reversed "TEXT")
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// Contains texture path references
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// Found in .ent files
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type txet_chunk [display="TXET Texture References"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
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chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
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version = version [ui, readonly, display="Version"];
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flags = flags [ui, readonly, display="Flags"];
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// Number of texture references
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u32 texture_count;
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texture_count = texture_count [ui, readonly, display="Texture Count"];
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// Texture paths are null-terminated strings concatenated together
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// Read first texture path as example
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if (texture_count > 0) {
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first_texture = cstring();
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first_texture = first_texture [ui, readonly, display="First Texture"];
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// Use basename for display
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_name = basename(first_texture);
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}
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}
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