Add XScript definitions for Rebellion's Asura engine formats: - Archive chunks (fcsr, acsr, rcsr) - Texture chunks (tsxt, xbtx2d_chunk) - Resource chunks and headers Used by games like Sniper Elite V2 on Xbox 360. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
35 lines
984 B
Plaintext
35 lines
984 B
Plaintext
// TVET - Track Vector Entry Chunk
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// Contains track vector entry data for animations
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// Found in .cut files
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type tvet_chunk [display="TVET Track Vector Entry"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
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chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
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version = version [ui, readonly, display="Version"];
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flags = flags [ui, readonly, display="Flags"];
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// Entry index
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u32 entry_index;
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entry_index = entry_index [ui, readonly, display="Entry Index"];
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// Vector data (3 floats)
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f32 vec_x;
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f32 vec_y;
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f32 vec_z;
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vec_x = vec_x [ui, readonly, display="Vector X"];
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vec_y = vec_y [ui, readonly, display="Vector Y"];
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vec_z = vec_z [ui, readonly, display="Vector Z"];
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// Time/frame reference
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u32 frame;
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frame = frame [ui, readonly, display="Frame"];
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}
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