XPlor/definitions/asura/chunks/tvet_chunk.xscript
njohnson 381b28c11f Add Asura engine XScript definitions
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers

Used by games like Sniper Elite V2 on Xbox 360.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:02 -05:00

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// TVET - Track Vector Entry Chunk
// Contains track vector entry data for animations
// Found in .cut files
type tvet_chunk [display="TVET Track Vector Entry"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// Entry index
u32 entry_index;
entry_index = entry_index [ui, readonly, display="Entry Index"];
// Vector data (3 floats)
f32 vec_x;
f32 vec_y;
f32 vec_z;
vec_x = vec_x [ui, readonly, display="Vector X"];
vec_y = vec_y [ui, readonly, display="Vector Y"];
vec_z = vec_z [ui, readonly, display="Vector Z"];
// Time/frame reference
u32 frame;
frame = frame [ui, readonly, display="Frame"];
}