XPlor/definitions/asura/chunks/stuc_chunk.xscript
njohnson d0510d7ab2 Update Asura archive XScript definitions
- Enhanced chunk parsing
- Improved structure definitions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 00:38:33 -05:00

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// STUC - Structure/Cutscene Chunk (reversed "CUTS")
// Contains cutscene structure and scene data
// Found in .cut files
type stuc_chunk [display="STUC Cutscene Structure"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// Scene entry count
u32 entry_count;
entry_count = entry_count [ui, readonly, display="Entry Count"];
// Unknown fields
u32 unknown1;
u32 unknown2;
// Scene name (null-terminated)
scene_name = cstring();
scene_name = scene_name [ui, readonly, display="Scene Name"];
// Use scene name for display (clean removes non-printable chars)
_name = clean(scene_name);
// Position data (3 floats for X, Y, Z)
f32 pos_x;
f32 pos_y;
f32 pos_z;
pos_x = pos_x [ui, readonly, display="Position X"];
pos_y = pos_y [ui, readonly, display="Position Y"];
pos_z = pos_z [ui, readonly, display="Position Z"];
}