XPlor/definitions/asura/chunks/stsa_chunk.xscript
njohnson 381b28c11f Add Asura engine XScript definitions
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers

Used by games like Sniper Elite V2 on Xbox 360.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:02 -05:00

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// STSA - Asset List Chunk (reversed "ASTS")
// Contains asset/file listings
// Found in audio streaming archives (.asr files)
type stsa_chunk [display="STSA Asset List"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// File/asset count
u32 file_count;
file_count = file_count [ui, readonly, display="File Count"];
// Sniper Elite III+ has an extra field indicating internal (0) or external (1) files
// Check version to determine format
if (version >= 3) {
u32 external_flag;
external_flag = external_flag [ui, readonly, display="External Flag"];
}
}