Add XScript definitions for Rebellion's Asura engine formats: - Archive chunks (fcsr, acsr, rcsr) - Texture chunks (tsxt, xbtx2d_chunk) - Resource chunks and headers Used by games like Sniper Elite V2 on Xbox 360. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
34 lines
990 B
Plaintext
34 lines
990 B
Plaintext
// ITNE - Entity/Item Chunk (reversed "ENTI")
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// Contains entity definitions and properties
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// Found in .ent files
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type itne_chunk [display="ITNE Entity"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
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chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
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version = version [ui, readonly, display="Version"];
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flags = flags [ui, readonly, display="Flags"];
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// Entity ID
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u32 entity_id;
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entity_id = entity_id [ui, readonly, display="Entity ID"];
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// Entity type/class
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u32 entity_type;
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entity_type = entity_type [ui, readonly, display="Entity Type"];
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// Property count
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u32 property_count;
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property_count = property_count [ui, readonly, display="Property Count"];
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// Entity flags
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u32 entity_flags;
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entity_flags = entity_flags [ui, readonly, display="Entity Flags"];
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}
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