XPlor/definitions/asura/chunks/itne_chunk.xscript
njohnson 381b28c11f Add Asura engine XScript definitions
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers

Used by games like Sniper Elite V2 on Xbox 360.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:02 -05:00

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// ITNE - Entity/Item Chunk (reversed "ENTI")
// Contains entity definitions and properties
// Found in .ent files
type itne_chunk [display="ITNE Entity"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// Entity ID
u32 entity_id;
entity_id = entity_id [ui, readonly, display="Entity ID"];
// Entity type/class
u32 entity_type;
entity_type = entity_type [ui, readonly, display="Entity Type"];
// Property count
u32 property_count;
property_count = property_count [ui, readonly, display="Property Count"];
// Entity flags
u32 entity_flags;
entity_flags = entity_flags [ui, readonly, display="Entity Flags"];
}