XPlor/definitions/asura/chunks/gsms_chunk.xscript
njohnson 381b28c11f Add Asura engine XScript definitions
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers

Used by games like Sniper Elite V2 on Xbox 360.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:02 -05:00

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// GSMS - Game Settings/Mesh Chunk
// Contains mesh and game object settings
// Found in .ent files
type gsms_chunk [display="GSMS Game Settings"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// Entry count
u32 entry_count;
entry_count = entry_count [ui, readonly, display="Entry Count"];
// Unknown field
u32 unknown1;
unknown1 = unknown1 [ui, readonly, display="Unknown1"];
// Each entry appears to be 24 bytes:
// - 4 bytes: flags/type
// - 4 bytes: object ID
// - 4 bytes: unknown
// - 4 bytes: scale (float)
// - 4 bytes: unknown
// - 4 bytes: unknown
}