Add XScript definitions for Rebellion's Asura engine formats: - Archive chunks (fcsr, acsr, rcsr) - Texture chunks (tsxt, xbtx2d_chunk) - Resource chunks and headers Used by games like Sniper Elite V2 on Xbox 360. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
34 lines
946 B
Plaintext
34 lines
946 B
Plaintext
// GSMS - Game Settings/Mesh Chunk
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// Contains mesh and game object settings
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// Found in .ent files
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type gsms_chunk [display="GSMS Game Settings"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
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chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
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version = version [ui, readonly, display="Version"];
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flags = flags [ui, readonly, display="Flags"];
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// Entry count
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u32 entry_count;
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entry_count = entry_count [ui, readonly, display="Entry Count"];
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// Unknown field
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u32 unknown1;
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unknown1 = unknown1 [ui, readonly, display="Unknown1"];
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// Each entry appears to be 24 bytes:
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// - 4 bytes: flags/type
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// - 4 bytes: object ID
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// - 4 bytes: unknown
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// - 4 bytes: scale (float)
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// - 4 bytes: unknown
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// - 4 bytes: unknown
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}
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