XPlor/libs/zonefile/PC/zonefile_cod4_pc.cpp
2025-07-10 00:05:44 -04:00

69 lines
2.2 KiB
C++

#include "zonefile_cod4_pc.h"
#include <QFile>
#include <QDataStream>
#include <QDebug>
ZoneFile_COD4_PC::ZoneFile_COD4_PC()
: ZoneFile() {
}
ZoneFile_COD4_PC::~ZoneFile_COD4_PC() {
}
bool ZoneFile_COD4_PC::Load(const QByteArray aFileData) {
return true;
}
Utils::AssetType ZoneFile_COD4_PC::AssetStrToEnum(const QString aAssetType) {
const QString cleanedType = aAssetType.toUpper();
if (cleanedType == "1F000000") {
return Utils::ASSET_RAWFILE;
} else if (cleanedType == "20000000") {
return Utils::ASSET_SCRIPT_PARSE_TREE;
} else if (cleanedType == "19000000") {
return Utils::ASSET_FX;
} else if (cleanedType == "16000000") {
return Utils::ASSET_SOUND;
} else if (cleanedType == "02000000") {
return Utils::ASSET_Animation;
} else if (cleanedType == "0B000000") {
return Utils::ASSET_COLLISION_MAP;
} else if (cleanedType == "21000000") {
return Utils::ASSET_STRINGTABLE;
} else if (cleanedType == "14000000") {
return Utils::ASSET_MENU;
} else if (cleanedType == "07000000") {
return Utils::ASSET_TECHNIQUE_SET;
} else if (cleanedType == "17000000") {
return Utils::ASSET_WEAPON;
} else if (cleanedType == "10000000") {
return Utils::ASSET_GFX_MAP;
} else if (cleanedType == "12000000") {
return Utils::ASSET_LIGHT_DEF;
} else if (cleanedType == "15000000") {
return Utils::ASSET_FONT;
} else if (cleanedType == "03000000") {
return Utils::ASSET_XMODEL;
} else if (cleanedType == "0C000000") {
return Utils::ASSET_D3DBSP;
} else if (cleanedType == "06000000") {
return Utils::ASSET_IMAGE;
} else if (cleanedType == "0D000000") {
return Utils::ASSET_GAME_MAP_SP;
} else if (cleanedType == "0A000000") {
return Utils::ASSET_COL_MAP_SP;
} else if (cleanedType == "01000000") {
return Utils::ASSET_PHYSPRESET;
} else if (cleanedType == "05000000") {
return Utils::ASSET_DESTRUCTIBLE;
} else if (cleanedType == "18000000") {
return Utils::ASSET_LOCALIZE_ENTRY;
} else if (cleanedType == "1A000000") {
return Utils::ASSET_UI_MAP;
}
return Utils::ASSET_NONE;
}