124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
#include "fastfile_cod4_ps3.h"
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#include "zonefile_cod4_ps3.h"
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#include "utils.h"
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#include "compression.h"
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#include "statusbarmanager.h"
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#include <QFile>
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#include <QDebug>
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FastFile_COD4_PS3::FastFile_COD4_PS3()
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: FastFile() {
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SetCompany(COMPANY_INFINITY_WARD);
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SetType(FILETYPE_FAST_FILE);
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SetSignage(SIGNAGE_UNSIGNED);
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SetMagic(0);
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SetVersion(0);
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SetGame("COD4");
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SetPlatform("PS3");
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}
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FastFile_COD4_PS3::FastFile_COD4_PS3(const QByteArray& aData)
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: FastFile_COD4_PS3() {
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if (!aData.isEmpty()) {
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Load(aData);
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}
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}
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FastFile_COD4_PS3::FastFile_COD4_PS3(const QString aFilePath)
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: FastFile_COD4_PS3() {
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if (!aFilePath.isEmpty()) {
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Load(aFilePath);
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}
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}
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FastFile_COD4_PS3::~FastFile_COD4_PS3() {
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}
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QByteArray FastFile_COD4_PS3::GetBinaryData() const {
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return QByteArray();
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}
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bool FastFile_COD4_PS3::Load(const QString aFilePath) {
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StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000);
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if (aFilePath.isEmpty()) {
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return false;
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}
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// Check fastfile can be read
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QFile *file = new QFile(aFilePath);
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if (!file->open(QIODevice::ReadOnly)) {
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qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
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return false;
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}
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// Decompress fastfile and close
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const QString fastFileStem = aFilePath.section("/", -1, -1);
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SetStem(fastFileStem);
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if (!Load(file->readAll())) {
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qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
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return false;
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}
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file->close();
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// Open zone file after decompressing ff and writing
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return true;
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}
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bool FastFile_COD4_PS3::Load(const QByteArray aData) {
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StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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// Parse header values.
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SetCompany(pParseFFCompany(&fastFileStream));
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SetType(pParseFFFileType(&fastFileStream));
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SetSignage(pParseFFSignage(&fastFileStream));
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SetMagic(pParseFFMagic(&fastFileStream));
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SetVersion(pParseFFVersion(&fastFileStream));
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int pos = 12;
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// Loop until EOF or invalid chunk
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while (pos <= aData.size()) {
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// Read 2-byte BIG-ENDIAN chunk size
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quint16 chunkSize;
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QDataStream chunkStream(aData.mid(pos, 2));
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chunkStream.setByteOrder(QDataStream::BigEndian);
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chunkStream >> chunkSize;
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pos += 2;
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if (chunkSize == 0 || pos + chunkSize > aData.size()) {
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qWarning() << "Invalid or incomplete chunk detected, stopping.";
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break;
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}
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const QByteArray compressedChunk = aData.mid(pos, chunkSize);
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decompressedData.append(Compression::DecompressDeflate(compressedChunk));
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pos += chunkSize;
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}
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Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
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ZoneFile_COD4_PS3* zoneFile = new ZoneFile_COD4_PS3();
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zoneFile->SetStem(GetBaseStem() + ".zone");
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if (!zoneFile->Load(decompressedData)) {
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qWarning() << "Failed to load ZoneFile!";
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return false;
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}
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SetZoneFile(zoneFile);
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return true;
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}
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