XPlor/definitions/cod/sunlightparseparams.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type sunlightparseparams [display="Sun Light Parse Params"]
{
// PC version: Fixed 128-byte struct (embedded in GfxWorld header)
// Name is a fixed 64-byte char array, NOT a pointer!
name = read(64) [ui, readonly, display="Name"];
// Ambient settings
ambient_scale = read(4) [ui, readonly, display="Ambient Scale"];
ambient_color = read(12) [ui, readonly, display="Ambient Color"];
// Diffuse/Sun settings
diffuse_fraction = read(4) [ui, readonly, display="Diffuse Fraction"];
sun_light = read(4) [ui, readonly, display="Sun Light"];
sun_color = read(12) [ui, readonly, display="Sun Color"];
diffuse_color = read(12) [ui, readonly, display="Diffuse Color"];
// Flags and angles
u8 diffuse_color_has_been_set [ui, readonly, display="Diffuse Color Has Been Set"];
skip(3); // padding
angles = read(12) [ui, readonly, display="Angles"];
}