XPlor/definitions/cod/statement.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type statement [display="Statement"]
{
// statement_s - 8 bytes header ONLY
// Expression entries are parsed by the parent type (menudef/itemdef)
// at the correct position in the zone streaming order
//
// When entries_ptr == -1 (inline), the parent must parse:
// 1. Array of numEntries pointers (4 bytes each)
// 2. For each pointer, an expressionEntry (12 bytes)
// 3. For string operands with -1 value, inline string
i32 num_entries [ui, readonly, display="Num Entries"];
i32 entries_ptr [ui, readonly, display="Entries Ptr"];
// Expression entries are NOT parsed here because they follow
// other inline data in the parent struct's streaming order
}