Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
20 lines
550 B
Plaintext
20 lines
550 B
Plaintext
type sndcurve [display="Sound Curve"]
|
|
{
|
|
i32 name_ptr [ui, readonly, display="Name Ptr"];
|
|
u16 knot_count [ui, readonly, display="Knot Count"];
|
|
skip(2); // padding
|
|
i32 knots_ptr [ui, readonly, display="Knots Ptr"];
|
|
|
|
// Parse inline name
|
|
if (name_ptr == -1) {
|
|
name = cstring() [ui, readonly, display="Name"];
|
|
_name = name;
|
|
}
|
|
|
|
// Parse inline knots (each knot is 2 floats = 8 bytes)
|
|
if (knots_ptr == -1 && knot_count > 0) {
|
|
_knots_size = knot_count * 8;
|
|
knots = read(_knots_size) [ui, readonly, display="Knots"];
|
|
}
|
|
}
|