Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
11 lines
336 B
Plaintext
11 lines
336 B
Plaintext
type rectdef [display="Rect Definition"]
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{
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// RectDef - 24 bytes
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f32 x [ui, readonly, display="X"];
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f32 y [ui, readonly, display="Y"];
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f32 w [ui, readonly, display="Width"];
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f32 h [ui, readonly, display="Height"];
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i32 horz_align [ui, readonly, display="Horz Align"];
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i32 vert_align [ui, readonly, display="Vert Align"];
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}
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