XPlor/definitions/cod/rawfile.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type rawfile [display="Raw File"]
{
// Header: name_ptr, length, buffer_ptr (12 bytes)
i32 name_ptr [ui, readonly, display="Name Ptr"];
i32 len [ui, readonly, display="Length"];
i32 buffer_ptr [ui, readonly, display="Buffer Ptr"];
// Name string (if inline)
if (name_ptr == -1) {
name = cstring() [ui, readonly, display="Name"];
_name = name;
}
// Data buffer (if inline) - read len + 1 bytes for null terminator
if (buffer_ptr == -1 && len > 0) {
raw_data = read(len + 1) [ui, readonly, display="Raw Data"];
}
}