XPlor/definitions/cod/materialvertexstreamrouting.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type materialvertexstreamrouting [display="Material Vertex Stream Routing"]
{
// Stream routing data (32 bytes: source[16] + dest[16])
data = parse_here("materialstreamrouting");
// Vertex declaration pointer
i32 decl_ptr [ui, readonly, display="Decl Ptr"];
}