XPlor/definitions/cod/materialargumentdef.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type materialargumentdef [display="Material Argument Def"]
{
// MaterialArgumentDef is a 4-byte union on PC:
// - float* literalConst (pointer)
// - MaterialArgumentCodeConst codeConst (u16 index + u16 firstRow)
// - u32 codeSampler
// - u32 nameHash
// We just read it as raw bytes since interpretation depends on arg type
value = read(4) [ui, readonly, display="Value"];
}