XPlor/definitions/cod/loaded_sound.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type loaded_sound [display="Loaded Sound"]
{
i32 name_ptr [ui, readonly, display="Name Ptr"];
// snd_info_t structure
i32 rate [ui, readonly, display="Sample Rate"];
i32 bits [ui, readonly, display="Bits"];
i32 channels [ui, readonly, display="Channels"];
i32 samples [ui, readonly, display="Samples"];
i32 block_size [ui, readonly, display="Block Size"];
i32 format [ui, readonly, display="Format"];
i32 data_len [ui, readonly, display="Data Length"];
i32 data_ptr [ui, readonly, display="Data Ptr"];
// Parse inline name
if (name_ptr == -1) {
name = cstring() [ui, readonly, display="Name"];
_name = name;
}
// Parse inline audio data
if (data_ptr == -1 && data_len > 0) {
audio_data = read(data_len) [ui, readonly, display="Audio Data"];
}
}