XPlor/definitions/cod/itemkeyhandler.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

17 lines
428 B
Plaintext

type itemkeyhandler [display="Item Key Handler"]
{
i32 key [ui, readonly, display="Key"];
i32 action_ptr [ui, readonly, display="Action Ptr"];
i32 next_ptr [ui, readonly, display="Next Ptr"];
// Parse inline action
if (action_ptr == -1) {
action = cstring() [ui, readonly, display="Action"];
}
// Parse inline next handler (linked list)
if (next_ptr == -1) {
next = parse_here("itemkeyhandler");
}
}