XPlor/definitions/cod/gfxworldvertexlayerdata.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

7 lines
221 B
Plaintext

type gfxworldvertexlayerdata [display="GFX World Vertex Layer Data"]
{
// PC version: 8 bytes (2 pointers)
i32 data_ptr [ui, readonly, display="Data Ptr"];
i32 layer_vb_ptr [ui, readonly, display="Layer VB Ptr"];
}