Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
7 lines
221 B
Plaintext
7 lines
221 B
Plaintext
type gfxworldvertexlayerdata [display="GFX World Vertex Layer Data"]
|
|
{
|
|
// PC version: 8 bytes (2 pointers)
|
|
i32 data_ptr [ui, readonly, display="Data Ptr"];
|
|
i32 layer_vb_ptr [ui, readonly, display="Layer VB Ptr"];
|
|
}
|