XPlor/definitions/cod/gfxworldstreaminfo.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type gfxworldstreaminfo [display="GFX World Stream Info"]
{
// Fixed 16-byte header (embedded in GfxWorld header)
i32 aabb_tree_count [ui, readonly, display="AABB Tree Count"];
i32 aabb_trees_ptr [ui, readonly, display="AABB Trees Ptr"];
i32 leaf_ref_count [ui, readonly, display="Leaf Ref Count"];
i32 leaf_refs_ptr [ui, readonly, display="Leaf Refs Ptr"];
// Note: Arrays are parsed separately after the main header
}