XPlor/definitions/cod/gfxworlddpvsdynamic.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type gfxworlddpvsdynamic [display="GFX World DPVS Dynamic"]
{
// Fixed fields - dynEntClientWordCount[2] and dynEntClientCount[2]
u32 dyn_ent_client_word_count_0 [ui, readonly, display="Dyn Ent Client Word Count 0"];
u32 dyn_ent_client_word_count_1 [ui, readonly, display="Dyn Ent Client Word Count 1"];
u32 dyn_ent_client_count_0 [ui, readonly, display="Dyn Ent Client Count 0"];
u32 dyn_ent_client_count_1 [ui, readonly, display="Dyn Ent Client Count 1"];
// Pointers
i32 dyn_ent_cell_bits_ptr_0 [ui, readonly, display="Dyn Ent Cell Bits Ptr 0"];
i32 dyn_ent_cell_bits_ptr_1 [ui, readonly, display="Dyn Ent Cell Bits Ptr 1"];
i32 dyn_ent_vis_data_ptr_0_0 [ui, readonly, display="Dyn Ent Vis Data Ptr 0-0"];
i32 dyn_ent_vis_data_ptr_0_1 [ui, readonly, display="Dyn Ent Vis Data Ptr 0-1"];
i32 dyn_ent_vis_data_ptr_0_2 [ui, readonly, display="Dyn Ent Vis Data Ptr 0-2"];
i32 dyn_ent_vis_data_ptr_1_0 [ui, readonly, display="Dyn Ent Vis Data Ptr 1-0"];
i32 dyn_ent_vis_data_ptr_1_1 [ui, readonly, display="Dyn Ent Vis Data Ptr 1-1"];
i32 dyn_ent_vis_data_ptr_1_2 [ui, readonly, display="Dyn Ent Vis Data Ptr 1-2"];
// Note: Full array parsing not implemented
}