Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
13 lines
475 B
Plaintext
13 lines
475 B
Plaintext
type gfxstreamingaabbtree [display="GFX Streaming AABB Tree"]
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{
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u16 first_item [ui, readonly, display="First Item"];
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u16 item_count [ui, readonly, display="Item Count"];
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u16 first_child [ui, readonly, display="First Child"];
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u16 child_count [ui, readonly, display="Child Count"];
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// Bounds (6 floats)
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// Note: Using read() since we don't have float type yet
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mins = read(12) [ui, readonly, display="Mins"];
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maxs = read(12) [ui, readonly, display="Maxs"];
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}
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