Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
9 lines
216 B
Plaintext
9 lines
216 B
Plaintext
type gfxreflectionprobe [display="GFX Reflection Probe"]
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{
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// Origin (3 floats = 12 bytes)
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origin = read(12) [ui, readonly, display="Origin"];
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// Reflection image
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reflection_image = parse_here("image");
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}
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