XPlor/definitions/cod/gfxlightmaparray.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type gfxlightmaparray [display="GFX Lightmap Array"]
{
i32 primary_ptr [ui, readonly, display="Primary Ptr"];
i32 secondary_ptr [ui, readonly, display="Secondary Ptr"];
// Images parsed inline if ptr == -1
if (primary_ptr == -1) {
primary = parse_here("image");
}
if (secondary_ptr == -1) {
secondary = parse_here("image");
}
}