Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
14 lines
353 B
Plaintext
14 lines
353 B
Plaintext
type gfxlightmaparray [display="GFX Lightmap Array"]
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{
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i32 primary_ptr [ui, readonly, display="Primary Ptr"];
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i32 secondary_ptr [ui, readonly, display="Secondary Ptr"];
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// Images parsed inline if ptr == -1
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if (primary_ptr == -1) {
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primary = parse_here("image");
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}
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if (secondary_ptr == -1) {
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secondary = parse_here("image");
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}
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}
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