XPlor/definitions/cod/gfxlightgrid.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type gfxlightgrid [display="GFX Light Grid"]
{
// PC version: 56 bytes (mins/maxs are uint16_t[3], not float[3])
u8 has_light_regions [ui, readonly, display="Has Light Regions"];
skip(3); // padding
u32 sun_primary_light_index [ui, readonly, display="Sun Primary Light Index"];
// Bounds are uint16_t[3] on PC (6 bytes each)
mins = read(6) [ui, readonly, display="Mins"];
maxs = read(6) [ui, readonly, display="Maxs"];
u32 row_axis [ui, readonly, display="Row Axis"];
u32 col_axis [ui, readonly, display="Col Axis"];
i32 row_data_start_ptr [ui, readonly, display="Row Data Start Ptr"];
u32 raw_row_data_size [ui, readonly, display="Raw Row Data Size"];
i32 raw_row_data_ptr [ui, readonly, display="Raw Row Data Ptr"];
u32 entry_count [ui, readonly, display="Entry Count"];
i32 entries_ptr [ui, readonly, display="Entries Ptr"];
u32 color_count [ui, readonly, display="Color Count"];
i32 colors_ptr [ui, readonly, display="Colors Ptr"];
}