Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
21 lines
765 B
Plaintext
21 lines
765 B
Plaintext
type gfxcell [display="GFX Cell"]
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{
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// Bounds (6 floats)
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mins = read(12) [ui, readonly, display="Mins"];
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maxs = read(12) [ui, readonly, display="Maxs"];
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i32 aabb_tree_count [ui, readonly, display="AABB Tree Count"];
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i32 aabb_tree_ptr [ui, readonly, display="AABB Tree Ptr"];
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i32 portal_count [ui, readonly, display="Portal Count"];
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i32 portals_ptr [ui, readonly, display="Portals Ptr"];
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i32 cull_group_count [ui, readonly, display="Cull Group Count"];
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i32 cull_groups_ptr [ui, readonly, display="Cull Groups Ptr"];
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u8 reflection_probe_count [ui, readonly, display="Reflection Probe Count"];
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i32 reflection_probes_ptr [ui, readonly, display="Reflection Probes Ptr"];
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// Note: Array data would be parsed if pointers are valid
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}
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