XPlor/definitions/cod/editfielddef.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

13 lines
528 B
Plaintext

type editfielddef [display="Edit Field Def"]
{
// editFieldDef_s - 32 bytes total
f32 min_val [ui, readonly, display="Min Val"];
f32 max_val [ui, readonly, display="Max Val"];
f32 def_val [ui, readonly, display="Def Val"];
f32 range [ui, readonly, display="Range"];
i32 max_chars [ui, readonly, display="Max Chars"];
i32 max_chars_goto_next [ui, readonly, display="Max Chars Goto Next"];
i32 max_paint_chars [ui, readonly, display="Max Paint Chars"];
i32 paint_offset [ui, readonly, display="Paint Offset"];
}