Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
13 lines
528 B
Plaintext
13 lines
528 B
Plaintext
type editfielddef [display="Edit Field Def"]
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{
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// editFieldDef_s - 32 bytes total
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f32 min_val [ui, readonly, display="Min Val"];
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f32 max_val [ui, readonly, display="Max Val"];
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f32 def_val [ui, readonly, display="Def Val"];
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f32 range [ui, readonly, display="Range"];
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i32 max_chars [ui, readonly, display="Max Chars"];
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i32 max_chars_goto_next [ui, readonly, display="Max Chars Goto Next"];
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i32 max_paint_chars [ui, readonly, display="Max Paint Chars"];
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i32 paint_offset [ui, readonly, display="Paint Offset"];
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}
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