XPlor/definitions/cod/assetlist.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

125 lines
4.0 KiB
Plaintext

type assetlist [display="Asset List"]
{
u32 stringlist_count [ui, readonly, display="String List Count"];
i32 stringlist_ptr [ui, readonly, display="String List Ptr"];
u32 asset_count [ui, readonly, display="Asset Count"];
i32 assets_ptr [ui, readonly, display="Assets Ptr"];
// Parse string list inline (don't use parse_here to avoid double-reading count/ptr)
stringlist = 0;
if (stringlist_ptr != 0) {
actual_count = stringlist_count - 1;
// First pass: read string pointers (skip them)
_str_ptrs_size = actual_count * 4;
if (_str_ptrs_size > 0) {
_str_ptrs_raw = read(_str_ptrs_size);
}
// Second pass: parse strings at current position
strings = 0;
repeat(actual_count) {
_str = parse_here("scriptstring");
strings = push("strings", _str);
}
strings = strings [table="Strings", columns="ptr,value"];
_skip_tree_strings = 1;
stringlist = strings;
}
if (assets_ptr != 0) {
// First pass: Parse all asset headers
assets = 0;
repeat(asset_count) {
_a = parse_here("assetheader");
if (stringlist != 0) {
_a_stringlist = stringlist;
}
assets = push("assets", _a);
}
assets = assets [table="Assets", columns="asset_ptr,raw_type,asset_type", format_asset_ptr="hex", format_raw_type="hex"];
_skip_tree_assets = 1;
// Second pass: Parse actual asset data based on headers
parsed_assets = 0;
repeat(asset_count) {
_header = get(assets, _i);
_ptr = get(_header, "asset_ptr");
_type = get(_header, "asset_type");
// Parse inline asset data (ptr == -1 which is 4294967295 as u32)
if (_ptr == 4294967295) {
if (_type == "techset") {
_asset = parse_here("materialtechniqueset");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "material") {
_asset = parse_here("material");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "rawfile") {
_asset = parse_here("rawfile");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "gfx_map") {
_asset = parse_here("gfxworld");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "image") {
_asset = parse_here("image");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "pixelshader") {
_asset = parse_here("pixelshader");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "font") {
_asset = parse_here("font");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "localize") {
_asset = parse_here("localize");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "menu") {
_asset = parse_here("menu");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "sound") {
_asset = parse_here("sound");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "loaded_sound") {
_asset = parse_here("loaded_sound");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "sndcurve") {
_asset = parse_here("sndcurve");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "xmodel") {
_asset = parse_here("xmodel");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "stringtable") {
_asset = parse_here("stringtable_asset");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "weapon") {
_asset = parse_here("weapon");
parsed_assets = push("parsed_assets", _asset);
}
if (_type == "menufile" || _type == "menulist") {
_asset = parse_here("menulist");
parsed_assets = push("parsed_assets", _asset);
}
}
}
}
}