XPlor/definitions/asura/chunks/ucat_chunk.xscript
njohnson 381b28c11f Add Asura engine XScript definitions
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers

Used by games like Sniper Elite V2 on Xbox 360.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:02 -05:00

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// UCAT - User Camera Track Chunk
// Contains user-defined camera track data
// Found in .cut files
type ucat_chunk [display="UCAT User Camera Track"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// Camera name (null-terminated)
camera_name = cstring();
camera_name = camera_name [ui, readonly, display="Camera Name"];
// Track entry count
u32 entry_count;
entry_count = entry_count [ui, readonly, display="Entry Count"];
// Keyframe count
u32 keyframe_count;
keyframe_count = keyframe_count [ui, readonly, display="Keyframe Count"];
// Camera type/mode
u32 camera_mode;
camera_mode = camera_mode [ui, readonly, display="Camera Mode"];
}