XPlor/definitions/asura/chunks/catc_chunk.xscript
njohnson 381b28c11f Add Asura engine XScript definitions
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers

Used by games like Sniper Elite V2 on Xbox 360.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:02 -05:00

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// CATC - Camera Chunk
// Contains camera settings for cutscenes
// Found in .cut files
type catc_chunk [display="CATC Camera"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
version = version [ui, readonly, display="Version"];
flags = flags [ui, readonly, display="Flags"];
// Unknown fields
u32 unknown1;
u32 unknown2;
// Camera name (null-terminated)
camera_name = cstring();
camera_name = camera_name [ui, readonly, display="Camera Name"];
// Camera ID/reference
u32 camera_id;
camera_id = camera_id [ui, readonly, display="Camera ID"];
// Frame range
u32 start_frame;
u32 end_frame;
start_frame = start_frame [ui, readonly, display="Start Frame"];
end_frame = end_frame [ui, readonly, display="End Frame"];
// Camera settings
u32 camera_flags;
f32 fov;
camera_flags = camera_flags [ui, readonly, display="Camera Flags"];
fov = fov [ui, readonly, display="Field of View"];
}