XPlor/libs/fastfile/360/fastfile_cod6_360.cpp

152 lines
4.3 KiB
C++

#include "fastfile_cod6_360.h"
#include "zonefile_cod6_360.h"
#include "compression.h"
#include "encryption.h"
#include <QFile>
#include <QDebug>
FastFile_COD6_360::FastFile_COD6_360()
: FastFile() {
SetCompany(COMPANY_INFINITY_WARD);
SetType(FILETYPE_FAST_FILE);
SetSignage(SIGNAGE_UNSIGNED);
SetMagic(0);
SetVersion(0);
SetPlatform("360");
SetGame("COD6");
}
FastFile_COD6_360::FastFile_COD6_360(const QByteArray& aData)
: FastFile_COD6_360() {
if (!aData.isEmpty()) {
Load(aData);
}
}
FastFile_COD6_360::FastFile_COD6_360(const QString aFilePath)
: FastFile_COD6_360() {
if (!aFilePath.isEmpty()) {
Load(aFilePath);
}
}
FastFile_COD6_360::~FastFile_COD6_360() {
}
QByteArray FastFile_COD6_360::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD6_360::Load(const QString aFilePath) {
if (aFilePath.isEmpty()) {
return false;
}
// Check fastfile can be read
QFile *file = new QFile(aFilePath);
if (!file->open(QIODevice::ReadOnly)) {
qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
return false;
}
// Decompress fastfile and close
const QString fastFileStem = aFilePath.section("/", -1, -1);
SetStem(fastFileStem);
if (!Load(file->readAll())) {
qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
return false;
}
file->close();
// Open zone file after decompressing ff and writing
return true;
}
bool FastFile_COD6_360::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
// Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD6_360 zoneFile;
zoneFile.SetStem(GetStem());
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::BigEndian);
// Select key based on game.
QByteArray key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d");
fastFileStream.skipRawData(4);
// Read the 8-byte magic.
QByteArray fileMagic(8, Qt::Uninitialized);
fastFileStream.readRawData(fileMagic.data(), 8);
if (fileMagic != "PHEEBs71") {
qWarning() << "Invalid fast file magic!";
return false;
}
fastFileStream.skipRawData(4);
// Read IV table name (32 bytes).
QByteArray fileName(32, Qt::Uninitialized);
fastFileStream.readRawData(fileName.data(), 32);
// Build the IV table from the fileName.
QByteArray ivTable = Encryption::InitIVTable(fileName);
// Skip the RSA signature (256 bytes).
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
// Now the stream should be positioned at 0x13C, where sections begin.
int sectionIndex = 0;
while (true) {
qint32 sectionSize = 0;
fastFileStream >> sectionSize;
qDebug() << "Section index:" << sectionIndex << "Size:" << sectionSize
<< "Pos:" << fastFileStream.device()->pos();
if (sectionSize == 0)
break;
// Read the section data.
QByteArray sectionData;
sectionData.resize(sectionSize);
fastFileStream.readRawData(sectionData.data(), sectionSize);
// Compute the IV for this section.
QByteArray iv = Encryption::GetIV(ivTable, sectionIndex);
// Decrypt the section using Salsa20.
QByteArray decData = Encryption::salsa20DecryptSection(sectionData, key, iv);
// Compute SHA1 hash of the decrypted data.
QByteArray sectionHash = QCryptographicHash::hash(decData, QCryptographicHash::Sha1);
// Update the IV table based on the section hash.
Encryption::UpdateIVTable(ivTable, sectionIndex, sectionHash);
// Build a compressed data buffer by prepending the two-byte zlib header.
QByteArray compressedData;
compressedData.append(char(0x78));
compressedData.append(char(0x01));
compressedData.append(decData);
decompressedData.append(Compression::DecompressZLIB(compressedData));
sectionIndex++;
}
zoneFile.Load(decompressedData);
SetZoneFile(std::make_shared<ZoneFile_COD6_360>(zoneFile));
return true;
}