32 lines
593 B
C++
32 lines
593 B
C++
#include "xmaterialpass.h"
|
|
#include "xmaterialvertexdeclaration.h"
|
|
#include "xmaterialvertexshader.h"
|
|
#include "xmaterialpixelshader.h"
|
|
#include "xmaterialshaderargument.h"
|
|
|
|
XMaterialPass::XMaterialPass()
|
|
: XAsset()
|
|
, mVertexDecl(nullptr)
|
|
, mVertexShaderArray()
|
|
, mVertexShader(nullptr)
|
|
, mPixelShader(nullptr)
|
|
, mPerPrimArgCount(0)
|
|
, mPerObjArgCount(0)
|
|
, mStableArgCount(0)
|
|
, mCustomSamplerFlags(0)
|
|
, mPrecompiledIndex(0)
|
|
, mArgs(nullptr)
|
|
{
|
|
|
|
}
|
|
|
|
void XMaterialPass::Clear()
|
|
{
|
|
|
|
}
|
|
|
|
void XMaterialPass::ParseData(QDataStream *aStream)
|
|
{
|
|
|
|
}
|