63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
#include "zonefile_cod7_wii.h"
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#include <QDataStream>
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#include <QFile>
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#include <QDebug>
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ZoneFile_COD7_Wii::ZoneFile_COD7_Wii()
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{
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}
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ZoneFile_COD7_Wii::~ZoneFile_COD7_Wii()
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{
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}
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bool ZoneFile_COD7_Wii::Load(const QByteArray aFileData) {
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return true;
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}
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Utils::AssetType ZoneFile_COD7_Wii::AssetStrToEnum(const QString aAssetType) {
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const QString cleanedType = aAssetType.toUpper();
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if (cleanedType == "17000000") { // localized string PARTIALLY VERIFIED
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return Utils::ASSET_LOCALIZE_ENTRY;
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} else if (cleanedType == "20000000") { // raw_file PARTIALLY VERIFIED
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return Utils::ASSET_RAWFILE;
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} else if (cleanedType == "1A000000") { // fx PARTIALLY VERIFIED
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return Utils::ASSET_FX;
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} else if (cleanedType == "09000000") { // loaded_sound PARTIALLY VERIFIED
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return Utils::ASSET_SOUND;
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} else if (cleanedType == "04000000") { // x_anim PARTIALLY VERIFIED
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return Utils::ASSET_Animation;
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} else if (cleanedType == "0C000000") { // collision_map PARTIALLY VERIFIED
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return Utils::ASSET_COLLISION_MAP;
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} else if (cleanedType == "21000000") { // string_table PARTIALLY VERIFIED
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return Utils::ASSET_STRINGTABLE;
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} else if (cleanedType == "15000000") { // menu_file PARTIALLY VERIFIED
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return Utils::ASSET_MENU;
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} else if (cleanedType == "07000000") { // tech set PARTIALLY VERIFIED
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return Utils::ASSET_TECHNIQUE_SET;
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} else if (cleanedType == "18000000") { // weapon PARTIALLY VERIFIED
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return Utils::ASSET_WEAPON;
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} else if (cleanedType == "11000000") { // gfx map PARTIALLY VERIFIED
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return Utils::ASSET_GFX_MAP;
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} else if (cleanedType == "12000000") { // light_def PARTIALLY VERIFIED
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return Utils::ASSET_LIGHT_DEF;
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} else if (cleanedType == "14000000") { // font PARTIALLY VERIFIED
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return Utils::ASSET_FONT;
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} else if (cleanedType == "05000000") { // xmodel PARTIALLY VERIFIED
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return Utils::ASSET_XMODEL;
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} else if (cleanedType == "0D000000") { // d3dbsp PARTIALLY VERIFIED
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return Utils::ASSET_D3DBSP;
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} else if (cleanedType == "06000000") { // image PARTIALLY VERIFIED
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return Utils::ASSET_IMAGE;
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} else if (cleanedType == "0E000000") { // game map sp PARTIALLY VERIFIED
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return Utils::ASSET_GAME_MAP_SP;
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} else if (cleanedType == "0B000000") { // col map sp PARTIALLY VERIFIED
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return Utils::ASSET_COL_MAP_SP;
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}
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return Utils::ASSET_NONE;
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}
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