42 lines
762 B
C++
42 lines
762 B
C++
#include "xgfxaabbtree.h"
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XGfxAabbTree::XGfxAabbTree()
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: XAsset()
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, mMins()
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, mMaxs()
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, mChildCount(0)
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, mSurfaceCount(0)
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, mStartSurfIndex(0)
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, mModelIndexCount(0)
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, mModelIndexesPtr(0)
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, mModelIndexes()
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, mChildrenOffset(0)
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{
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SetName("GFX AABB Tree");
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}
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XGfxAabbTree::~XGfxAabbTree()
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{
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}
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void XGfxAabbTree::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
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// TODO: Fill in XGfxAabbTree::ParseData
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}
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void XGfxAabbTree::Clear()
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{
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mMins = QVector3D();
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mMaxs = QVector3D();
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mChildCount = 0;
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mSurfaceCount = 0;
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mStartSurfIndex = 0;
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mModelIndexCount = 0;
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mModelIndexesPtr = 0;
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mModelIndexes.clear();
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mChildrenOffset = 0;
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}
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