XPlor/definitions/asura/chunks/txet_chunk.xscript
njohnson 8f07bf0b72 Update Asura XScript definitions with new syntax
- Migrate from bracket attributes to ui() function calls
- Enhance chunk parsing with improved structure definitions
- Add additional metadata fields to chunk handlers
- Update Xbox 360 texture and archive definitions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:10:29 -05:00

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// TXET - Texture Reference Chunk (reversed "TEXT")
// Contains texture path references
// Found in .ent files
type txet_chunk [display="TXET Texture References"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id;
ui("chunk_id", "Chunk ID");
chunk_size = chunk_size;
ui("chunk_size", "Chunk Size");
version = version;
ui("version", "Version");
flags = flags;
ui("flags", "Flags");
// Number of texture references
u32 texture_count;
texture_count = texture_count;
ui("texture_count", "Texture Count");
// Texture paths are null-terminated strings concatenated together
// Read first texture path as example
if (texture_count > 0) {
first_texture = cstring();
first_texture = first_texture;
ui("first_texture", "First Texture");
// Use basename for display
set_name(basename(first_texture));
}
}