- Migrate from bracket attributes to ui() function calls - Enhance chunk parsing with improved structure definitions - Add additional metadata fields to chunk handlers - Update Xbox 360 texture and archive definitions Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
45 lines
1021 B
Plaintext
45 lines
1021 B
Plaintext
// TXET - Texture Reference Chunk (reversed "TEXT")
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// Contains texture path references
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// Found in .ent files
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type txet_chunk [display="TXET Texture References"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id;
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ui("chunk_id", "Chunk ID");
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chunk_size = chunk_size;
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ui("chunk_size", "Chunk Size");
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version = version;
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ui("version", "Version");
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flags = flags;
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ui("flags", "Flags");
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// Number of texture references
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u32 texture_count;
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texture_count = texture_count;
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ui("texture_count", "Texture Count");
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// Texture paths are null-terminated strings concatenated together
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// Read first texture path as example
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if (texture_count > 0) {
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first_texture = cstring();
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first_texture = first_texture;
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ui("first_texture", "First Texture");
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// Use basename for display
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set_name(basename(first_texture));
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}
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}
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