- Migrate from bracket attributes to ui() function calls - Enhance chunk parsing with improved structure definitions - Add additional metadata fields to chunk handlers - Update Xbox 360 texture and archive definitions Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
48 lines
1005 B
Plaintext
48 lines
1005 B
Plaintext
// TATC - Target Camera Track Chunk
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// Contains camera target tracking data
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// Found in .cut files
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type tatc_chunk [display="TATC Target Camera"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id;
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ui("chunk_id", "Chunk ID");
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chunk_size = chunk_size;
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ui("chunk_size", "Chunk Size");
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version = version;
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ui("version", "Version");
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flags = flags;
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ui("flags", "Flags");
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// Target name (null-terminated)
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target_name = cstring();
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target_name = target_name;
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ui("target_name", "Target Name");
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// Use target name for display (clean removes non-printable chars)
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set_name(clean(target_name));
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// Track entry count
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u32 entry_count;
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entry_count = entry_count;
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ui("entry_count", "Entry Count");
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// Keyframe count
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u32 keyframe_count;
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keyframe_count = keyframe_count;
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ui("keyframe_count", "Keyframe Count");
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}
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