73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
#include "fastfile_cod5.h"
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#include <QFile>
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#include <QDebug>
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FastFile_COD5::FastFile_COD5() {
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}
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FastFile_COD5::~FastFile_COD5() {
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}
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FastFile &FastFile_COD5::operator=(const FastFile &other) {
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}
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bool FastFile_COD5::Load(const QString aFilePath) {
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if (aFilePath.isEmpty()) {
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return false;
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}
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// Check fastfile can be read
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QFile *file = new QFile(aFilePath);
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if (!file->open(QIODevice::ReadOnly)) {
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qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
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return false;
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}
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// Decompress fastfile and close
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const QString fastFileStem = aFilePath.section("/", -1, -1);
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SetStem(fastFileStem);
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if (!Load(file->readAll())) {
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qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
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return false;
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}
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file->close();
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// Open zone file after decompressing ff and writing
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return true;
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}
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bool FastFile_COD5::Load(const QByteArray aData) {
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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// Parse header values.
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SetCompany(pParseFFCompany(&fastFileStream));
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fileType = pParseFFFileType(&fastFileStream);
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signage = pParseFFSignage(&fastFileStream);
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magic = pParseFFMagic(&fastFileStream);
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version = pParseFFVersion(&fastFileStream);
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platform = pCalculateFFPlatform();
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game = pCalculateFFGame();
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// For COD5, simply decompress from offset 12.
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decompressedData = Compressor::DecompressZLIB(aData.mid(12));
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QFile testFile("exports/" + fileStem.section('.', 0, 0) + ".zone");
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if(testFile.open(QIODevice::WriteOnly)) {
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testFile.write(decompressedData);
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testFile.close();
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}
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zoneFile.Load(decompressedData, fileStem.section('.', 0, 0) + ".zone");
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return true;
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}
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