XPlor/libs/fastfile/Wii/fastfile_cod7_wii.cpp

114 lines
2.9 KiB
C++

#include "fastfile_cod7_wii.h"
#include "zonefile_cod7_wii.h"
#include "utils.h"
#include "compression.h"
#include <QFile>
#include <QDebug>
FastFile_COD7_Wii::FastFile_COD7_Wii()
: FastFile() {
SetCompany(COMPANY_INFINITY_WARD);
SetType(FILETYPE_FAST_FILE);
SetSignage(SIGNAGE_UNSIGNED);
SetMagic(0);
SetVersion(0);
SetGame("COD7");
SetPlatform("Wii");
}
FastFile_COD7_Wii::FastFile_COD7_Wii(const QByteArray& aData)
: FastFile_COD7_Wii() {
if (!aData.isEmpty()) {
Load(aData);
}
}
FastFile_COD7_Wii::FastFile_COD7_Wii(const QString aFilePath)
: FastFile_COD7_Wii() {
if (!aFilePath.isEmpty()) {
Load(aFilePath);
}
}
FastFile_COD7_Wii::~FastFile_COD7_Wii() {
}
QByteArray FastFile_COD7_Wii::GetBinaryData() const {
return QByteArray();
}
bool FastFile_COD7_Wii::Load(const QString aFilePath) {
if (aFilePath.isEmpty()) {
return false;
}
// Check fastfile can be read
QFile *file = new QFile(aFilePath);
if (!file->open(QIODevice::ReadOnly)) {
qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
return false;
}
// Decompress fastfile and close
const QString fastFileStem = aFilePath.section("/", -1, -1);
SetStem(fastFileStem);
if (!Load(file->readAll())) {
qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
return false;
}
file->close();
// Open zone file after decompressing ff and writing
return true;
}
bool FastFile_COD7_Wii::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a XDataStream on the input data.
XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Parse header values.
SetCompany(pParseFFCompany(&fastFileStream));
SetType(pParseFFFileType(&fastFileStream));
SetSignage(pParseFFSignage(&fastFileStream));
SetMagic(pParseFFMagic(&fastFileStream));
quint32 version = pParseFFVersion(&fastFileStream);
SetVersion(version);
SetPlatform(pCalculateFFPlatform(version));
SetGame("COD7");
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(XDataStream::BigEndian);
// For COD7, simply decompress from offset 12.
decompressedData = Compression::DecompressZLIB(aData.mid(12));
Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
QDir workingDir = QDir::currentPath();
workingDir.mkdir("exports");
QFile outputFile("exports/" + GetBaseStem() + ".zone");
if (!outputFile.open(QIODevice::WriteOnly)) {
qDebug() << "Failed to extract IPAK file.";
}
outputFile.write(decompressedData);
outputFile.close();
ZoneFile_COD7_Wii* zoneFile = new ZoneFile_COD7_Wii();
zoneFile->SetStem(GetBaseStem() + ".zone");
if (!zoneFile->Load(decompressedData)) {
qWarning() << "Failed to load ZoneFile!";
return false;
}
SetZoneFile(zoneFile);
return true;
}