69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include "xmaterial.h"
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XMaterial::XMaterial()
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: XAsset()
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, mInfo()
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, mStateBitsEntry(26)
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, mTextureCount(0)
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, mConstantCount(0)
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, mStateBitsCount(0)
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, mStateFlags(0)
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, mCameraRegion(0)
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, mTechniqueSet()
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, mTextureTable()
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, mConstantTable()
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, mStateBitsTable()
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{
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SetType(ASSET_TYPE_MATERIAL);
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SetName("Material");
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}
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XMaterial::~XMaterial()
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{
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}
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void XMaterial::ParseData(QDataStream *aStream)
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{
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mInfo.ParseData(aStream);
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for (int i = 0; i < 26; i++)
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{
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*aStream >> mStateBitsEntry[i];
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}
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*aStream
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>> mTextureCount
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>> mConstantCount
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>> mStateBitsCount
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>> mStateFlags
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>> mCameraRegion;
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aStream->skipRawData(1);
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mTechniqueSet.ParsePtr(aStream, false);
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mTextureTable.ParsePtr(aStream, false);
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mConstantTable.ParsePtr(aStream, false);
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mStateBitsTable.ParsePtr(aStream, false);
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mTechniqueSet.ParseData(aStream);
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mTextureTable.ParseData(aStream);
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mConstantTable.ParseData(aStream);
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mStateBitsTable.ParseData(aStream);
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}
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void XMaterial::Clear()
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{
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mInfo.Clear();
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mStateBitsEntry.clear();
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mTextureCount = 0;
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mConstantCount = 0;
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mStateBitsCount = 0;
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mStateFlags = 0;
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mCameraRegion = 0;
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mTechniqueSet = XMaterialTechniqueSet();
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mTextureTable = XMaterialTextureDef();
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mConstantTable = XMaterialConstantDef();
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mStateBitsTable = XGfxStateBits();
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}
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