XPlor/libs/assets/assetmap.h
2025-07-10 00:04:52 -04:00

61 lines
1.6 KiB
C

#ifndef ASSETMAP_H
#define ASSETMAP_H
#include "animparts.h"
#include "model.h"
#include "material.h"
#include "materialpixelshader.h"
#include "materialtechset.h"
#include "gfximage.h"
#include "soundalias.h"
#include "soundcurve.h"
#include "loadedsound.h"
#include "clipmap.h"
#include "comworld.h"
#include "gameworld.h"
#include "mapent.h"
#include "gfxworld.h"
#include "gfxlightdef.h"
#include "gfximage.h"
#include "font.h"
#include "menulist.h"
#include "menudef.h"
#include "localizeentry.h"
#include "weapondef.h"
#include "sounddriver.h"
#include "effectdef.h"
#include "effecttable.h"
#include "rawfile.h"
#include "stringtable.h"
struct AssetMap {
QVector<Animation> animations;
QVector<Model> models;
QVector<Material> materials;
QVector<MaterialPixelShader> pixelShaders;
QVector<MaterialTechSet> techSets;
QVector<GfxWorld> gfxWorlds;
QVector<GfxLightDef> gfxLightDefs;
QVector<GfxImage> images;
QVector<SoundAliasList> sounds;
QVector<SoundCurve> soundCurves;
QVector<LoadedSound> loadedSounds;
QVector<ClipMap> clipMaps;
QVector<ComWorld> comWorlds;
QVector<GameWorldSp> gameWorldSPs;
QVector<GameWorldMp> gameWorldMPs;
QVector<MapEnts> mapEntities;
QVector<GameFont> fonts;
QVector<MenuList> menuLists;
QVector<MenuDef> menuDefinitions;
QVector<LocalizeEntry> localizeEntries;
QVector<WeaponDef> weaponDefinitions;
QVector<SoundDriver> soundDrivers;
QVector<EffectDef> effectDefinitions;
QVector<ImpactTable> impactTables;
QVector<RawFile> rawFiles;
QVector<StringTable> stringTables;
};
#endif // ASSETMAP_H