61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
#ifndef ASSETMAP_H
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#define ASSETMAP_H
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#include "animparts.h"
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#include "model.h"
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#include "material.h"
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#include "materialpixelshader.h"
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#include "materialtechset.h"
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#include "gfximage.h"
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#include "soundalias.h"
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#include "soundcurve.h"
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#include "loadedsound.h"
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#include "clipmap.h"
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#include "comworld.h"
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#include "gameworld.h"
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#include "mapent.h"
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#include "gfxworld.h"
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#include "gfxlightdef.h"
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#include "gfximage.h"
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#include "font.h"
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#include "menulist.h"
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#include "menudef.h"
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#include "localizeentry.h"
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#include "weapondef.h"
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#include "sounddriver.h"
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#include "effectdef.h"
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#include "effecttable.h"
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#include "rawfile.h"
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#include "stringtable.h"
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struct AssetMap {
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QVector<Animation> animations;
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QVector<Model> models;
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QVector<Material> materials;
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QVector<MaterialPixelShader> pixelShaders;
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QVector<MaterialTechSet> techSets;
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QVector<GfxWorld> gfxWorlds;
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QVector<GfxLightDef> gfxLightDefs;
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QVector<GfxImage> images;
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QVector<SoundAliasList> sounds;
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QVector<SoundCurve> soundCurves;
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QVector<LoadedSound> loadedSounds;
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QVector<ClipMap> clipMaps;
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QVector<ComWorld> comWorlds;
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QVector<GameWorldSp> gameWorldSPs;
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QVector<GameWorldMp> gameWorldMPs;
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QVector<MapEnts> mapEntities;
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QVector<GameFont> fonts;
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QVector<MenuList> menuLists;
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QVector<MenuDef> menuDefinitions;
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QVector<LocalizeEntry> localizeEntries;
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QVector<WeaponDef> weaponDefinitions;
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QVector<SoundDriver> soundDrivers;
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QVector<EffectDef> effectDefinitions;
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QVector<ImpactTable> impactTables;
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QVector<RawFile> rawFiles;
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QVector<StringTable> stringTables;
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};
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#endif // ASSETMAP_H
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