This commit sets the name for the XAnimPartTransData object, ensuring consistent identification within the XAssets framework.
31 lines
613 B
C++
31 lines
613 B
C++
#include "xanimparttransdata.h"
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XAnimPartTransData::XAnimPartTransData()
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: XAsset()
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, mFrames()
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, mFrame()
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{
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SetName("Animation Part Trans Data");
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}
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XAnimPartTransData::XAnimPartTransData(const XAnimPartTransData &aSrc)
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: XAsset()
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, mFrames(aSrc.mFrames)
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, mFrame(aSrc.mFrame)
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{
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}
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void XAnimPartTransData::ParseData(XDataStream *aStream) {
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if (GetPtr() == -1) {
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// We need to determine which part of the union to parse
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// For simplicity, we'll assume it's always frames for now
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mFrames.ParseData(aStream);
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}
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}
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void XAnimPartTransData::Clear()
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{
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}
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